Author
I build tension through atmosphere, control, and consequences. Characters do not move through sets, but through systems that apply pressure.
Author. IT. Worldbuilding.
I write cyberpunk from the perspective of someone who thinks in systems: close to technology, but always focused on identity, memory, and control. Between apprenticeship, manuscript, and visual workflows, Megaplexia keeps growing.
My stories grow from two directions: a love for dark, atmospheric worlds and a real interest in how systems work. Networks, infrastructure, documentation, and security thinking are not background noise to me, but material.
That is why Megaplexia is not just scenery. The city is a system: corporate power, shadow zones, sub-levels, data flows, manipulated memory. Nullskin Protocol is the first published entry into that world.
I write about control because it appears everywhere: in technology, in relationships, in memory, in the question of who has access to you. Jannik Ophey · worldbuilding note
Writing, IT, and visuals are not separate lanes for me. They feed each other: a network diagram becomes story logic, an image becomes mood, a scene becomes a systems question.
I build tension through atmosphere, control, and consequences. Characters do not move through sets, but through systems that apply pressure.
Apprenticeship as an IT specialist for systems integration: infrastructure, servers, networks, documentation, and processes. It makes technology in my stories more concrete.
Megaplexia grows visually and narratively: places, factions, characters, posters, campaigns, digital experiments, and small details that matter later.
Not a CV as a table, but the trail behind it: creativity, technology, loss, discipline, and the moment an idea became a published book.
Born on 28 June 2007 in Krefeld. The path begins here that later combines tech, art, and stories.
Early creativity: sketches, comic panels, first short stories. Invented worlds and characters with friends, tried visual storytelling. Spark of tech interest.
Storytelling deepened: crime, horror, thriller, action. Interest in tech grew through everyday life and my father (IT security). First self-organisation: logs, notes, concepts.
First own laptop, entry into Unity/Unreal and Blender. Discovery that stories can come together visually, technically, and interactively: simulations, procedural worlds, digital art.
First Python steps, tinkering projects, and growing understanding of electronics and system design. In parallel, more complex worlds and the first Megaplexia ideas emerged.
IT systems integration: networks, systems, servers, documentation standards, compliance. Insight: the creative and technical sides can be combined.
Nullskin Protocol published on April 9, 2026. Lore, factions, and characters are growing; website, advent-calendar campaign, and social media carry the world outward.
Building an author presence that unites technology, art and story: modern web and graphic concepts, AI and 3D workflows, and hardware prototyping.
Today I combine writing, IT, and design: book, website, social media, and community grow in parallel. Goal: immersive worlds that work both technically and narratively.
The world keeps growing: books, visual artifacts, campaigns, and everything that makes Megaplexia more tangible.